Brass Blitz - A Steampunk Adventure
Brass Blitz
Steam-Powered Arcade Shooter
Pilot a brass-hulled steam launch through a hostile industrial canal. Manage your boiler pressure — it fuels your engine, powers your weapons, and is the only thing standing between you and a very bad ending.
Navigate procedurally generated terrain, blast automaton sentries, clockwork wasp swarms, and ironclad skiffs. Earn upgrades through skill. No pay-to-win, ever.
Courier
The Campaign
Twenty sectors. Four ranks. One canal. How far can you go?
Rank: Deckhand — Sectors 1–5
| 1 — The Saw-Mill | Welcome to our crew! You are the newly assigned deckhand to our Courier boat. The river is calm, but the Syndicate's basic Saw-class interceptors are patrolling the banks. Learn your controls, make sure to load up on coal to manage your steam and reach the first lock gate. Your training ends here. |
| 2 — The Iron Hawk | The Syndicate is testing their new Hawk-class interceptors. They move with unnatural speed. You must control your throttle; if you stay put, they will swarm your position. |
| 3 — The Hammer Head | A Hammer-class blockade is holding the next sector. These heavy hulls are designed to ram you into other vessels. Shatter the line and force your way through the center. |
| 4 — The Shark Fin | The river narrows significantly. The Syndicate's Shark-class hulls are patrolling in formation. Use your agility to maneuver through the gaps — a single collision will end your run. |
| 5 — The Shallows | The Syndicate is dumping scrap metal to block the current. They started protecting their positions with the larger Turtle-class hulls; while they are massive and slow, they are floating fortresses, not easy to sink. Take advantage of Boost Canisters floating on the river. |
Rank: Steam-Mate — Sectors 6–10
| 6 — The Cannon Bay | Congratulations on your promotion to Steam-Mate. But work is just starting — the riverbanks are lined with Cannon-class patrols. They are heavily armored and firing on anything that moves. Make sure to take advantage of Repair Kits along the way. |
| 7 — The Wasp Nest | Sensors indicate a swarm of Wasps ahead. They are fast and aggressive. Do not let them overwhelm you; shoot them down before they damage your boat. Take advantage of Boost Canisters for fast firing. |
| 8 — Crossfire | The Syndicate has set up a crossfire zone. Sentry clusters on the river banks provide cover for swarming Wasps. You cannot hide; you must move and fire simultaneously to survive the crossfire. |
| 9 — The Minefield | The water is thick with Pressure Gates — Syndicate sea mines. They trigger on proximity. Keep your distance, maintain a steady heading, and do not let your concentration waver. |
| 10 — The Siphon Maw | The Syndicate has deployed Sentries to drain the river's pressure. These new floating devices are not agile but they are dangerous. Neutralize all Sentries to clear the path for the rest of the fleet. |
Rank: River-Pilot — Sectors 11–15
| 11 — The Turbine Run | Congratulations, you have been promoted to River-Pilot! The Syndicate has initiated a full core overload. The current is at a breakneck pace, and all Hull types are converging on your position. In overwhelming disadvantage you may be able to leverage our new Bomb Charge gun. |
| 12 — The Gauntlet | The river is narrow and choked with Pressure Gates and incoming Hulls. You have no room to maneuver — precision is the only way to thread the needle through this metallic bottleneck. |
| 13 — The Siphon Siege | A massive cluster of Sentry towers has locked down the sector. They are firing in sync. Time your movement between their volleys to dismantle their network, one tower at a time. |
| 14 — The Wasp Swarm | An entire migration of Wasps has entered the basin. Your pressure is bleeding out — this is a hunt. Target the drones, keep your boiler fed, and do not let your pace falter. |
| 15 — The Heavy Metal | Cannons are shelling from the banks while Hammer-class ships force you into the kill zone. Keep moving to avoid the shells, and pick your moment to punch through the blockade. |
Rank: Aether-Captain — Sectors 16–20
| 16 — The Mine Field | Congratulations, you have been promoted to Aether-Captain! The Syndicate has laid Pressure Gates in a zig-zag pattern, guarded by high-speed Shark and Hawk patrols. Watch the water, keep your eyes on the horizon, and don't look back. |
| 17 — The Total Blitz | Total chaos. The Syndicate has thrown everything they have into this sector. It is a full-scale kinetic engagement. Keep your weapons hot and your eyes on the goal — this is the Blitz. |
| 18 — The Dead Zone | You are running on fumes. There are no repair kits or fuel tanks in this sector. You must navigate the remaining patrol line and reach the Orizon gate before your boiler hits zero. |
| 19 — The Final Gate | The entrance to the Orizon capital is heavily guarded. Every Sentry, Cannon, and Hull type is present. Shatter the defensive line to clear the path for the final delivery. |
| 20 — The Orizon Core | This is it. The Syndicate has one last stand at the Core. The resistance is total, the pressure is critical, and the city depends on this delivery. End this. |
Rank: Commodore of the Blitz — Sectors 21+
| 21+ — Patrol | Congratulations, Commodore of the Blitz! The Syndicate may have been defeated, but rogue units continue to create havoc on the river. It is our duty to keep the Realm safe. The canal never truly ends. |

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